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Visually the game is stunning and after playing through this I can guarantee that you’ll want to spend a short weekend break in the village of Graavik. At the end of the day though it’s the journey that is important with Draugen, rather than how you get there.
#Whats a draugen free
But there is the occasional illusion of free will with moments that will see you needing to hurry or run around, whilst others deliver just a little bit of much needed tension and fear in what is happening around you. And again, for some, this style will not be interactive enough with many gamers wanting to get their hands dirty and be able to do more. It has to be said that Draugen is a very relaxed gameplay experience which will never make you break a sweat. If by some strange occurrence you manage to stray, you can shout out and Lissie – or any others – will shout back, pinging up with a marker on the screen that shows you where the direction of the voice is coming from. Lissie even says “Where are you going?” if you wander away from what you should be doing. The clues are easy to find too, and the game tends to constantly point you in the right direction if you should ever try to wander.
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I love this kind of gameplay though and it all works really well in Draugen – just don’t expect it to tax the gaming muscles too much. It will however mean that all you are left to do is pretty much walk and run about for the most part, with just a few interactive elements splitting that up, letting you clamber over something, pick up some items or read a diary for example. But for me it feels like a great interactive storybook that plays out through the course of a three hour game. For some, this will feel far too much like a game from the so-called “walking sim” genre and that could well put many off immediately. Gameplay-wise and Draugen plays out in a fairly straightforward manner: there isn’t any combat or any puzzle-solving as such and instead it’s all about the discovery and journey. The documents you find on the way are all very important in trying to piece the clues of the narrative together and every single piece of information you gather adds to the lore. Is the reason there isn’t anyone left in the sleepy village because of the supernatural? Or is Edward slowly unravelling mentally? It is this type of question that you’ll find yourself struggling with from the first moments right through to the end of the game. It’s a gripping yarn that is told through some amazing writing, with visual storytelling of the town coming across via an atmosphere of the never knowing, as you are left to guess at what is real or not. The town is however deserted so it’s up to you – and both of the characters – to follow the road ahead. Edward is trying to find his sister Betty who he believes was last seen in this village, and the clues begin as soon as they both get off the boat. Set in the 1920s, you play the part of Edward Harden, an American naturalist who has travelled with a young teenage girl called Lissie to the small fishing village of Graavik in Norway. Draugen tells a brilliant story, one that is like reading a short tale that stays with you long after you put down the book.
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