


Its 24 levels only took me about three hours to run through, although I didn’t three-star all of them. The biggest issue with this game, and this may have come from its mobile origins, is that it’s a little too short. Though a lenient checkpoint system offsets this problem, it definitely bugged me the few times it occurred. Thankfully, the controls hold up for the most part during these tough sections, though there were a few times where I went sliding off straight platforms with little movement on my part. The first four or so levels take things slow, but once the title starts throwing rotating spiked platforms, rock-balanced poles that can easily be tipped and lightning-quick buzzsaws at you, you’ll begin to see that the game isn’t as light and fluffy as our hero is. Leo can only take a single hit, so navigating spike filled mazes and puzzles feels much more urgent than it would’ve if he had been given a health bar.

Another section takes place largely underwater, where Leopold can sink to the bottom, but shoot right back up with force if he chooses to puff up.ĭon’t let the lack of opposition fool you, though, as Leo’s Fortune can be downright brutal at times. For example, one section of levels features strong gusts of wind wreaking havoc, which can be navigated through while gliding and falling. While these simplistic controls may seem like a detriment, the developers were able to effectively design each level so that it never really feels like you’re doing the same thing ad nauseam. You can double tap the jump button in order to have Leo puff up and glide, while another button lets him shift his weight downward, which causes him to plummet to the ground. With no enemies to design around, 1337 & Senri were able to make the controls as lean and simple as possible. There are no enemies or bosses to worry about, though, so the main danger our hero faces are the various spiked obstacles littering his path. The 24 main levels have Leopold jumping, gliding and slamming his way through a variety of dangerous locales. The accent is ridiculous, especially coming from a mustachioed tribble, but it fits the game’s off-kilter world.Īlthough it ditches its original touch controls, Leo’s Fortune remains a traditional side-scrolling platformer. However, while it’s a fairly predictable story, the voiceover from Leo is such a joy to listen to. Told through black and white cutscenes, Leopold’s tale is a fairly innocuous affair, and by the time you get through one of the earlier worlds, you’ll have a good idea of where the plot will end up by its conclusion. And, while this may seem like a trap, he must continue along this way, with the hope of discovering who perpetuated this annoying crime. Perhaps out of the bottom of his heart, the thief, who Leo thinks is one of his estranged relatives, has helpfully laid out a path of gold coins for him to follow. He’s a greedy little poof, and after his fortune of gold disappears under mysterious circumstances, he must set out in order to bring it home. I came up with several different ways of describing the titular character in Leo’s Fortune, but I think the one that fits best is that he is a Scrooge McDuck-like kooshball with a moustache and a Russian accent.
LEOS FORTUNE ICON ANDROID
Working off their original iOS and Android release, the two studios, along with Tilting Point, have brought the acclaimed Leo’s Fortune to current-gen consoles, Mac and Windows PC. Surprisingly enough, the best examples of this shift have come from smaller developers such as Frogmind ( Badland) or, in this case, 1337 & Senri. Sure, there have been some big name converts, such as Angry Birds and Halo: Spartan Assault, but really, the less said about them the better.

While the console to mobile transition has become somewhat common, the mobile to console move has been a little less popular.
